NotificationalLocal 本地推送

本文详细介绍了iOS应用中实现推送通知与本地通知的方法,包括注册设备Token、设置推送内容、时间、频率等关键步骤,并展示了如何在应用中接收远程推送及控制通知行为。

#import "AppDelegate.h"


@interface AppDelegate ()


@end


@implementation AppDelegate




- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    // Override point for customization after application launch.

    self.window.backgroundColor = [UIColor whiteColor];

    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

    application.applicationIconBadgeNumber = 2;

    [self.window makeKeyAndVisible];

    

    

    NSLog(@"%@", [UIDevice currentDevice].systemVersion);

    float sysVer = [[UIDevice currentDevice].systemVersion floatValue];

    NSLog(@"当前系统版本%.2f", sysVer);

    

    if (sysVer >= 8) {

        // 8.0以上版本通知 注册方法

        // UIUserNotificationSettings *setting = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge| UIUserNotificationTypeSound| UIUserNotificationTypeAlert) categories:nil];

        // [[UIApplication sharedApplication] registerUserNotificationSettings:setting];

        // [[UIApplication sharedApplication] registerForRemoteNotifications];

    } else {

        // 8.0以下的iOSbanbe 通知注册方法

        // [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeAlert| UIRemoteNotificationTypeBadge| UIRemoteNotificationTypeSound)];

    }

    

    

    // 推送注册

    UIUserNotificationSettings *notiSettings = [UIUserNotificationSettings settingsForTypes:UIUserNotificationTypeBadge|UIUserNotificationTypeAlert categories:nil];

    [application registerUserNotificationSettings:notiSettings];

    

    // 创建 本地推送

    

    UILocalNotification *localNotification = [[UILocalNotification alloc] init];

    

    // 推送日期时间

    // NSDate *fireDate;

    

    NSDate *now = [NSDate date];

    localNotification.fireDate = [now dateByAddingTimeInterval:7];

    

    

    // 时区

    // NSTimeZone *timeZone;

    

    localNotification.timeZone = [NSTimeZone defaultTimeZone];

    

    

    // 重复次数 0表示不重复, 闹钟功能.当用户无反馈repeat

    // NSCalendarUnit repeatInterval; // 0 means don't repeat

    

    // 重复时间

    // NSCalendar *repeatCalendar;

    

    // 推送的内容 条上显示的字

    // NSString *alertBody;

    

    localNotification.alertBody = @"懒虫起床!!快起床!!";

    

    // 推送的标题 锁屏页面看到的

    // NSString *alertAction;

    

    // 启动图

    // NSString *alertLaunchImage;

    

    // sound  .caf格式音乐 长度30秒以下

    // NSString *soundName;

    

    localNotification.soundName = UILocalNotificationDefaultSoundName;

    

    // badge 右上角小红点的数字

    // NSInteger applicationIconBadgeNumber;


    localNotification.applicationIconBadgeNumber = 2;

    

    // 本地推送

    [[UIApplication sharedApplication] scheduleLocalNotification:localNotification];

    

    return YES;

}


// iOSAPNS注册, 返回 device Token

// 1. 注册成功, 将会返回device Token

- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken

{

    NSLog(@"注册成功, 返回deviceTok%@", [deviceToken description]);

}


// 2. 注册失败

- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error

{

    NSLog(@"%s | error = %@", __FUNCTION__,error);

}


// 3. 接收到远程推送

- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo

{

    application.applicationIconBadgeNumber = 0;

    [application cancelAllLocalNotifications];

}


- (void)applicationWillResignActive:(UIApplication *)application {

    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.

}


- (void)applicationDidEnterBackground:(UIApplication *)application {

    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.

    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.

}


- (void)applicationWillEnterForeground:(UIApplication *)application {

    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.

}


- (void)applicationDidBecomeActive:(UIApplication *)application {

    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

}


- (void)applicationWillTerminate:(UIApplication *)application {

    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.

}


@end

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