【Redis-6.0.8】Redis数据逐出策略

本文详细介绍了Redis的内存管理机制,包括如何设置最大内存限制、不同内存淘汰策略的工作原理及其配置方法。通过对源码的深入解析,帮助读者理解Redis如何在面临内存压力时做出合理的淘汰选择。

0.阅读引用

Muten-内存模型-看【2.3.2 内存溢出控制策略 】

西邮-Redis源码解析(11) 内存淘汰策略

1.一些说明与测试

1.1 一些背景

如果想要启用内存淘汰策略,在非32位系统下必须要在配置文件中设置最大内存maxmemory(且不为0).

登录上客户端查看memory
127.0.0.1:6379> info memory
# Memory
used_memory:5892944
used_memory_human:5.62M
used_memory_rss:8777728
used_memory_rss_human:8.37M
used_memory_peak:5892944
used_memory_peak_human:5.62M
used_memory_peak_perc:100.00%
used_memory_overhead:820394
used_memory_startup:803224
used_memory_dataset:5072550
used_memory_dataset_perc:99.66%
......

5892944这个是客户端启动没有任何数据的情况下所占用的内存的大小,将其设置成【5894000】,
可以很快地达到,可以测试在【noeviction】的策略下的禁止写入场景.

也可以直接通过redis-cli info memory | grep maxmemory来看maxmemory,不需要再登录上客户端.

1.2 调试与相关配置

vim /home/muten/module/redis-6.0.8/redis-6.0.8/redis.conf
cd /home/muten/module/redis-6.0.8/redis-6.0.8/src
gdb ./redis-server
(gdb) set args ../redis.conf
(gdb) r

maxmemory <bytes>    最大使用内存
maxmemory-policy     内存淘汰策略


通过客户端登录,输入【config set maxmemory 5895000】配置在runtime实时设置maxmemory.
通过客户端登录,输入【config set maxmemory-policy volatile-lru】等可以在runtime实时设置maxmemory-policy.

1.3 涉及源码路径

【updateMaxmemory-更新最大内存的大小调用的函数,配置初始化等内容】
E:\004-代码\007-redis\redis-6.0.8.tar\redis-6.0.8\redis-6.0.8\src\config.c 

【初始化服务器及接受命令调用等内容】
E:\004-代码\007-redis\redis-6.0.8.tar\redis-6.0.8\redis-6.0.8\src\server.c

【淘汰策略的主代码】
E:\004-代码\007-redis\redis-6.0.8.tar\redis-6.0.8\redis-6.0.8\src\evict.c

1.4 数据逐出时机

1.执行命令的时候;
2.定时任务中.

 

2.源码

2.1 config.c 

2.1.1 【maxmemory-policy】和【maxmemory】配置相关代码


standardConfig configs[] = {
...
/* Enum Configs */
createEnumConfig("maxmemory-policy", NULL, MODIFIABLE_CONFIG, maxmemory_policy_enum, server.maxmemory_policy, MAXMEMORY_NO_EVICTION, NULL, NULL),
...
  /* Unsigned Long Long configs */
createULongLongConfig("maxmemory", NULL, MODIFIABLE_CONFIG, 0, ULLONG_MAX, server.maxmemory, 0, MEMORY_CONFIG, NULL, updateMaxmemory),
...
createBoolConfig("replica-ignore-maxmemory", "slave-ignore-maxmemory", MODIFIABLE_CONFIG, server.repl_slave_ignore_maxmemory, 1, NULL, NULL),

...

createIntConfig("maxmemory-samples", NULL, MODIFIABLE_CONFIG, 1, INT_MAX, server.maxmemory_samples, 5, INTEGER_CONFIG, NULL, NULL),
...
}

2.1.2 maxmemory_policy_enum

configEnum maxmemory_policy_enum[] = {
    {"volatile-lru", MAXMEMORY_VOLATILE_LRU},
    {"volatile-lfu", MAXMEMORY_VOLATILE_LFU},
    {"volatile-random",MAXMEMORY_VOLATILE_RANDOM},
    {"volatile-ttl",MAXMEMORY_VOLATILE_TTL},
    {"allkeys-lru",MAXMEMORY_ALLKEYS_LRU},
    {"allkeys-lfu",MAXMEMORY_ALLKEYS_LFU},
    {"allkeys-random",MAXMEMORY_ALLKEYS_RANDOM},
    {"noeviction",MAXMEMORY_NO_EVICTION},
    {NULL, 0}
};


(1)noeviction:默认策略,不会删除任何数据,拒绝所有写入操作并返回客户端错误信息(error) OOM
 command not allowed when used memory,此时Redis只响应读操作;
(2)volatile-lru: 根据LRU算法删除设置了超时属性(expire)的键,直到腾出足够空间为止,如果没有
可删除的键对象,回退到noeviction策略;
(3)allkeys-lru: 根据LRU算法删除键,不管数据有没有设置超时属性,直到腾出足够空间为止;
(4)allkeys-random: 随机删除所有键,直到腾出足够空间为止;
(5)volatile-random: 随机删除过期键,直到腾出足够空间为止;
(6)volatile-ttl: 根据键值对象的ttl属性,删除最近将要过期数据,如果没有,回退到noeviction策略;
(7)volatile-lfu: 根据LFU算法删除设置了超时属性(expire)的键,直到腾出足够空间为止,如果没有
可删除的键对象,回退到noeviction策略;
(8)allkeys-lfu: 根据LFU算法删除键,不管数据有没有设置超时属性,直到腾出足够空间为止;

 

2.1.3 更新Maxmemory需要调用到的函数

static int updateMaxmemory(long long val, long long prev, char **err) {
    UNUSED(prev);
    UNUSED(err);
    if (val) {
        size_t used = zmalloc_used_memory()-freeMemoryGetNotCountedMemory();
        if ((unsigned long long)val < used) {
            serverLog(LL_WARNING,"WARNING: the new maxmemory value set via CONFIG SET (%llu) is smaller than the current memory usage (%zu). This will result in key eviction and/or the inability to accept new write commands depending on the maxmemory-policy.", server.maxmemory, used);
        }
        freeMemoryIfNeededAndSafe();
    }
    return 1;
}

2.2 server.c 

2.2.1 main中的相关内容

int main(int argc, char **argv) {
  
    ...
    /* 32 bit instances are limited to 4GB of address space, so if there is
      * no explicit limit in the user provided configuration we set a limit
     * at 3 GB using maxmemory with 'noeviction' policy'. This avoids
     * useless crashes of the Redis instance for out of memory. */
    if (server.arch_bits == 32 && server.maxmemory == 0) {
        serverLog(LL_WARNING,"Warning: 32 bit instance detected but no memory limit set. Setting 3 GB maxmemory limit with 'noeviction' policy now.");
        server.maxmemory = 3072LL*(1024*1024); /* 3 GB */
        server.maxmemory_policy = MAXMEMORY_NO_EVICTION;
    }
    ...
}

2.2.2 initServer中的相关内容

void initServer(void) {
...
 /* Warning the user about suspicious maxmemory setting. */
    if (server.maxmemory > 0 && server.maxmemory < 1024*1024) {
        serverLog(LL_WARNING,"WARNING: You specified a maxmemory value that is less than 1MB (current value is %llu bytes). Are you sure this is what you really want?", server.maxmemory);
    }   
...
} 

2.2.3 processCommand中的相关内容

int processCommand(client *c) {
   ...
    /* Handle the maxmemory directive.
     *
     * Note that we do not want to reclaim memory if we are here re-entering
     * the event loop since there is a busy Lua script running in timeout
     * condition, to avoid mixing the propagation of scripts with the
     * propagation of DELs due to eviction. */
    if (server.maxmemory && !server.lua_timedout) {
        int out_of_memory = freeMemoryIfNeededAndSafe() == C_ERR;
        /* freeMemoryIfNeeded may flush slave output buffers. This may result
         * into a slave, that may be the active client, to be freed. */
        if (server.current_client == NULL) return C_ERR;

        int reject_cmd_on_oom = is_denyoom_command;
        /* If client is in MULTI/EXEC context, queuing may consume an unlimited
         * amount of memory, so we want to stop that.
         * However, we never want to reject DISCARD, or even EXEC (unless it
         * contains denied commands, in which case is_denyoom_command is already
         * set. */
        if (c->flags & CLIENT_MULTI &&
            c->cmd->proc != execCommand &&
            c->cmd->proc != discardCommand) {
            reject_cmd_on_oom = 1;
        }

        if (out_of_memory && reject_cmd_on_oom) {
            rejectCommand(c, shared.oomerr);
            return C_OK;
        }

        /* Save out_of_memory result at script start, otherwise if we check OOM
         * untill first write within script, memory used by lua stack and
         * arguments might interfere. */
        if (c->cmd->proc == evalCommand || c->cmd->proc == evalShaCommand) {
            server.lua_oom = out_of_memory;
        }
    }
  ...
}

2.3 evict.c

2.3.1 一些基础定义

#define EVPOOL_SIZE 16
#define EVPOOL_CACHED_SDS_SIZE 255
struct evictionPoolEntry {
    unsigned long long idle;    /* Object idle time (inverse frequency for LFU) */
    sds key;                    /* Key name. */
    sds cached;                 /* Cached SDS object for key name. */
    int dbid;                   /* Key DB number. */
};

static struct evictionPoolEntry *EvictionPoolLRU;

2.3.2 freeMemoryIfNeededAndSafe

/* This is a wrapper for freeMemoryIfNeeded() that only really calls the
 * function if right now there are the conditions to do so safely:
 *
 * - There must be no script in timeout condition.
 * - Nor we are loading data right now.
 *
 */
int freeMemoryIfNeededAndSafe(void) {
    if (server.lua_timedout || server.loading) return C_OK;
    return freeMemoryIfNeeded();
}

2.3.3 freeMemoryIfNeeded

/* This function is periodically called to see if there is memory to free
 * according to the current "maxmemory" settings. In case we are over the
 * memory limit, the function will try to free some memory to return back
 * under the limit.
 *
 * The function returns C_OK if we are under the memory limit or if we
 * were over the limit, but the attempt to free memory was successful.
 * Otehrwise if we are over the memory limit, but not enough memory
 * was freed to return back under the limit, the function returns C_ERR. */
int freeMemoryIfNeeded(void) {
    int keys_freed = 0;
    /* By default replicas should ignore maxmemory
     * and just be masters exact copies. */
    if (server.masterhost && server.repl_slave_ignore_maxmemory) return C_OK;

    size_t mem_reported, mem_tofree, mem_freed;
    mstime_t latency, eviction_latency, lazyfree_latency;
    long long delta;
    int slaves = listLength(server.slaves);
    int result = C_ERR;

    /* When clients are paused the dataset should be static not just from the
     * POV of clients not being able to write, but also from the POV of
     * expires and evictions of keys not being performed. */
    if (clientsArePaused()) return C_OK;
    if (getMaxmemoryState(&mem_reported,NULL,&mem_tofree,NULL) == C_OK)
        return C_OK;

    mem_freed = 0;

    latencyStartMonitor(latency);
    if (server.maxmemory_policy == MAXMEMORY_NO_EVICTION)
        goto cant_free; /* We need to free memory, but policy forbids. */

    while (mem_freed < mem_tofree) {
        int j, k, i;
        static unsigned int next_db = 0;
        sds bestkey = NULL;
        int bestdbid;
        redisDb *db;
        dict *dict;
        dictEntry *de;

        if (server.maxmemory_policy & (MAXMEMORY_FLAG_LRU|MAXMEMORY_FLAG_LFU) ||
            server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL)
        {
            struct evictionPoolEntry *pool = EvictionPoolLRU;

            while(bestkey == NULL) {
                unsigned long total_keys = 0, keys;

                /* We don't want to make local-db choices when expiring keys,
                 * so to start populate the eviction pool sampling keys from
                 * every DB. */
                for (i = 0; i < server.dbnum; i++) {
                    db = server.db+i;
                    dict = (server.maxmemory_policy & MAXMEMORY_FLAG_ALLKEYS) ?
                            db->dict : db->expires;
                    if ((keys = dictSize(dict)) != 0) {
                        evictionPoolPopulate(i, dict, db->dict, pool);
                        total_keys += keys;
                    }
                }
                if (!total_keys) break; /* No keys to evict. */

                /* Go backward from best to worst element to evict. */
                for (k = EVPOOL_SIZE-1; k >= 0; k--) {
                    if (pool[k].key == NULL) continue;
                    bestdbid = pool[k].dbid;

                    if (server.maxmemory_policy & MAXMEMORY_FLAG_ALLKEYS) {
                        de = dictFind(server.db[pool[k].dbid].dict,
                            pool[k].key);
                    } else {
                        de = dictFind(server.db[pool[k].dbid].expires,
                            pool[k].key);
                    }

                    /* Remove the entry from the pool. */
                    if (pool[k].key != pool[k].cached)
                        sdsfree(pool[k].key);
                    pool[k].key = NULL;
                    pool[k].idle = 0;

                    /* If the key exists, is our pick. Otherwise it is
                     * a ghost and we need to try the next element. */
                    if (de) {
                        bestkey = dictGetKey(de);
                        break;
                    } else {
                        /* Ghost... Iterate again. */
                    }
                }
            }
        }

        /* volatile-random and allkeys-random policy */
        else if (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM ||
                 server.maxmemory_policy == MAXMEMORY_VOLATILE_RANDOM)
        {
            /* When evicting a random key, we try to evict a key for
             * each DB, so we use the static 'next_db' variable to
             * incrementally visit all DBs. */
            for (i = 0; i < server.dbnum; i++) {
                j = (++next_db) % server.dbnum;
                db = server.db+j;
                dict = (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM) ?
                        db->dict : db->expires;
                if (dictSize(dict) != 0) {
                    de = dictGetRandomKey(dict);
                    bestkey = dictGetKey(de);
                    bestdbid = j;
                    break;
                }
            }
        }

        /* Finally remove the selected key. */
        if (bestkey) {
            db = server.db+bestdbid;
            robj *keyobj = createStringObject(bestkey,sdslen(bestkey));
            propagateExpire(db,keyobj,server.lazyfree_lazy_eviction);
            /* We compute the amount of memory freed by db*Delete() alone.
             * It is possible that actually the memory needed to propagate
             * the DEL in AOF and replication link is greater than the one
             * we are freeing removing the key, but we can't account for
             * that otherwise we would never exit the loop.
             *
             * AOF and Output buffer memory will be freed eventually so
             * we only care about memory used by the key space. */
            delta = (long long) zmalloc_used_memory();
            latencyStartMonitor(eviction_latency);
            if (server.lazyfree_lazy_eviction)
                dbAsyncDelete(db,keyobj);
            else
                dbSyncDelete(db,keyobj);
            signalModifiedKey(NULL,db,keyobj);
            latencyEndMonitor(eviction_latency);
            latencyAddSampleIfNeeded("eviction-del",eviction_latency);
            delta -= (long long) zmalloc_used_memory();
            mem_freed += delta;
            server.stat_evictedkeys++;
            notifyKeyspaceEvent(NOTIFY_EVICTED, "evicted",
                keyobj, db->id);
            decrRefCount(keyobj);
            keys_freed++;

            /* When the memory to free starts to be big enough, we may
             * start spending so much time here that is impossible to
             * deliver data to the slaves fast enough, so we force the
             * transmission here inside the loop. */
            if (slaves) flushSlavesOutputBuffers();

            /* Normally our stop condition is the ability to release
             * a fixed, pre-computed amount of memory. However when we
             * are deleting objects in another thread, it's better to
             * check, from time to time, if we already reached our target
             * memory, since the "mem_freed" amount is computed only
             * across the dbAsyncDelete() call, while the thread can
             * release the memory all the time. */
            if (server.lazyfree_lazy_eviction && !(keys_freed % 16)) {
                if (getMaxmemoryState(NULL,NULL,NULL,NULL) == C_OK) {
                    /* Let's satisfy our stop condition. */
                    mem_freed = mem_tofree;
                }
            }
        } else {
            goto cant_free; /* nothing to free... */
        }
    }
    result = C_OK;

cant_free:
    /* We are here if we are not able to reclaim memory. There is only one
     * last thing we can try: check if the lazyfree thread has jobs in queue
     * and wait... */
    if (result != C_OK) {
        latencyStartMonitor(lazyfree_latency);
        while(bioPendingJobsOfType(BIO_LAZY_FREE)) {
            if (getMaxmemoryState(NULL,NULL,NULL,NULL) == C_OK) {
                result = C_OK;
                break;
            }
            usleep(1000);
        }
        latencyEndMonitor(lazyfree_latency);
        latencyAddSampleIfNeeded("eviction-lazyfree",lazyfree_latency);
    }
    latencyEndMonitor(latency);
    latencyAddSampleIfNeeded("eviction-cycle",latency);
    return result;
}

2.3.4  evictionPoolPopulate

/* This is an helper function for freeMemoryIfNeeded(), it is used in order
 * to populate the evictionPool with a few entries every time we want to
 * expire a key. Keys with idle time smaller than one of the current
 * keys are added. Keys are always added if there are free entries.
 *
 * We insert keys on place in ascending order, so keys with the smaller
 * idle time are on the left, and keys with the higher idle time on the
 * right. */

void evictionPoolPopulate(int dbid, dict *sampledict, dict *keydict, struct evictionPoolEntry *pool) {
    int j, k, count;
    dictEntry *samples[server.maxmemory_samples];

    count = dictGetSomeKeys(sampledict,samples,server.maxmemory_samples);
    for (j = 0; j < count; j++) {
        unsigned long long idle;
        sds key;
        robj *o;
        dictEntry *de;

        de = samples[j];
        key = dictGetKey(de);

        /* If the dictionary we are sampling from is not the main
         * dictionary (but the expires one) we need to lookup the key
         * again in the key dictionary to obtain the value object. */
        if (server.maxmemory_policy != MAXMEMORY_VOLATILE_TTL) {
            if (sampledict != keydict) de = dictFind(keydict, key);
            o = dictGetVal(de);
        }

        /* Calculate the idle time according to the policy. This is called
         * idle just because the code initially handled LRU, but is in fact
         * just a score where an higher score means better candidate. */
        if (server.maxmemory_policy & MAXMEMORY_FLAG_LRU) {
            idle = estimateObjectIdleTime(o);
        } else if (server.maxmemory_policy & MAXMEMORY_FLAG_LFU) {
            /* When we use an LRU policy, we sort the keys by idle time
             * so that we expire keys starting from greater idle time.
             * However when the policy is an LFU one, we have a frequency
             * estimation, and we want to evict keys with lower frequency
             * first. So inside the pool we put objects using the inverted
             * frequency subtracting the actual frequency to the maximum
             * frequency of 255. */
            idle = 255-LFUDecrAndReturn(o);
        } else if (server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL) {
            /* In this case the sooner the expire the better. */
            idle = ULLONG_MAX - (long)dictGetVal(de);
        } else {
            serverPanic("Unknown eviction policy in evictionPoolPopulate()");
        }

        /* Insert the element inside the pool.
         * First, find the first empty bucket or the first populated
         * bucket that has an idle time smaller than our idle time. */
        k = 0;
        while (k < EVPOOL_SIZE &&
               pool[k].key &&
               pool[k].idle < idle) k++;
        if (k == 0 && pool[EVPOOL_SIZE-1].key != NULL) {
            /* Can't insert if the element is < the worst element we have
             * and there are no empty buckets. */
            continue;
        } else if (k < EVPOOL_SIZE && pool[k].key == NULL) {
            /* Inserting into empty position. No setup needed before insert. */
        } else {
            /* Inserting in the middle. Now k points to the first element
             * greater than the element to insert.  */
            if (pool[EVPOOL_SIZE-1].key == NULL) {
                /* Free space on the right? Insert at k shifting
                 * all the elements from k to end to the right. */

                /* Save SDS before overwriting. */
                sds cached = pool[EVPOOL_SIZE-1].cached;
                memmove(pool+k+1,pool+k,
                    sizeof(pool[0])*(EVPOOL_SIZE-k-1));
                pool[k].cached = cached;
            } else {
                /* No free space on right? Insert at k-1 */
                k--;
                /* Shift all elements on the left of k (included) to the
                 * left, so we discard the element with smaller idle time. */
                sds cached = pool[0].cached; /* Save SDS before overwriting. */
                if (pool[0].key != pool[0].cached) sdsfree(pool[0].key);
                memmove(pool,pool+1,sizeof(pool[0])*k);
                pool[k].cached = cached;
            }
        }

        /* Try to reuse the cached SDS string allocated in the pool entry,
         * because allocating and deallocating this object is costly
         * (according to the profiler, not my fantasy. Remember:
         * premature optimizbla bla bla bla. */
        int klen = sdslen(key);
        if (klen > EVPOOL_CACHED_SDS_SIZE) {
            pool[k].key = sdsdup(key);
        } else {
            memcpy(pool[k].cached,key,klen+1);
            sdssetlen(pool[k].cached,klen);
            pool[k].key = pool[k].cached;
        }
        pool[k].idle = idle;
        pool[k].dbid = dbid;
    }
}

 2.3.5 freeMemoryGetNotCountedMemory-在淘汰策略应用时不计入内存计算的两部分内存

/* We don't want to count AOF buffers and slaves output buffers as
 * used memory: the eviction should use mostly data size. This function
 * returns the sum of AOF and slaves buffer. */
size_t freeMemoryGetNotCountedMemory(void) {
    size_t overhead = 0;
    int slaves = listLength(server.slaves);

    if (slaves) {
        listIter li;
        listNode *ln;

        listRewind(server.slaves,&li);
        while((ln = listNext(&li))) {
            client *slave = listNodeValue(ln);
            overhead += getClientOutputBufferMemoryUsage(slave);
        }
    }
    if (server.aof_state != AOF_OFF) {
        overhead += sdsalloc(server.aof_buf)+aofRewriteBufferSize();
    }
    return overhead;
}

 

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