第一:
CCMenuItemFont *itemFont = CCMenuItemFont::create(<#const char *value#>, <#cocos2d::CCObject *target#>, <#SEL_MenuHandler selector#>)
CCMenuItemFont *itemFont = CCMenuItemFont::create("开始游戏", this, menu_selector(HelloWorld::menu_callBack));
itemFont->setTag(100);
menu->addChild(itemFont);
第二:
CCMenuItemImage *itemImage = CCMenuItemImage::create(<#const char *normalImage#>, <#const char *selectedImage#>, <#cocos2d::CCObject *target#>, <#SEL_MenuHandler selector#>)
CCMenuItemImage *itemImage = CCMenuItemImage::create("main_button1_1.png", "main_button1_2.png", this, menu_selector(HelloWorld::menu_callBack));
itemImage->setTag(200);
menu->addChild(itemImage);
第三:
CCLabelBMFont *bmFont = CCLabelBMFont::create(<#const char *str#>, <#const char *fntFile#>)
CCLabelBMFont *bmFont = CCLabelBMFont::create("Start", "MyFont2.fnt”);
第四:
CCMenuItemLabel *itemLabel = CCMenuItemLabel::create(bmFont, this, menu_selector(HelloWorld::menu_callBack));
itemLabel->setTag(300);
menu->addChild(itemLabel);
第五: CCSprite *sprite1 = CCSprite::create(<#const char *pszFileName#>);
CCMenuItemFont *itemFont = CCMenuItemFont::create(<#const char *value#>, <#cocos2d::CCObject *target#>, <#SEL_MenuHandler selector#>)
CCMenuItemFont *itemFont = CCMenuItemFont::create("开始游戏", this, menu_selector(HelloWorld::menu_callBack));
itemFont->setTag(100);
menu->addChild(itemFont);
第二:
CCMenuItemImage *itemImage = CCMenuItemImage::create(<#const char *normalImage#>, <#const char *selectedImage#>, <#cocos2d::CCObject *target#>, <#SEL_MenuHandler selector#>)
CCMenuItemImage *itemImage = CCMenuItemImage::create("main_button1_1.png", "main_button1_2.png", this, menu_selector(HelloWorld::menu_callBack));
itemImage->setTag(200);
menu->addChild(itemImage);
第三:
CCLabelBMFont *bmFont = CCLabelBMFont::create(<#const char *str#>, <#const char *fntFile#>)
CCLabelBMFont *bmFont = CCLabelBMFont::create("Start", "MyFont2.fnt”);
第四:
CCMenuItemLabel *itemLabel = CCMenuItemLabel::create(bmFont, this, menu_selector(HelloWorld::menu_callBack));
itemLabel->setTag(300);
menu->addChild(itemLabel);
第五: CCSprite *sprite1 = CCSprite::create(<#const char *pszFileName#>);

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