Android控件事件分发原理

一、事件分发简介

android核心机制,用户点击屏幕控件的时候,指尖触碰到控件,会有按下(down)、移动(move)、抬起(up)操作,这一系列操作简称为事件,看上去简单,实际上包含了复杂的事件分发逻辑。我们知道一个activity里面有viewgroup、还有view,viewgroup里面有各种view,view与view甚至还会重叠,那么系统是如何判断用户点击的是哪个控件呢?

二、事件分发原理

这里涉及到三个核心的方法:
事件分发函数:override fun dispatchTouchEvent(ev: MotionEvent?): Boolean
事件执行函数:override fun onTouchEvent(event: MotionEvent?): Boolean
事件拦截函数:override fun onInterceptTouchEvent(ev: MotionEvent?): Boolean
其中在activity中,没有事件拦截函数,因为默认根布局的事件肯定要往下分发,不需要拦截,下面会讲到,activity的分发会分发到window,然后到viewgroup;
在view中,没有事件拦截函数,因为没有子view,不需要往下传递事件;
viewgroup没有事件执行函数。

用户点击屏幕整个流程
1.调用activity的dispatchTouchEvent(),查看源码,调用到了window.dispatchTouchEvent()

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

这个简单易理解的吧,window层或者更下的viewgroup或者view消费了,那么返回true,表明整体消费了,如果最终发现子view没有一个愿意消费的,那么直接自己来,自己做touchEvent。为什么我说了"window层或者更下的viewgroup或者view消费了",因为后面讲解源码的时候会发现,其实dispatchTouchEvent这个函数包含了ontouchevent和onintercepttouchevent,且在里面还会有对子view的各种遍历,只要子view消费了,就最终返回给自己所有父布局dispatchTouchEvent=true 表明消费。

window这里实际上就是PhoneWindow,查看源码,调用了mDecor,熟悉源码的知道实际上mDecor就是activtiy 的跟布局,是一个不能设置大小(默认全屏)的FrameLayout

fun superDispatchTouchEvent(event: MotionEvent?): Boolean {
        return mDecor.superDispatchTouchEvent(event)
    }

ok,实际上mDecor.superDispatchTouchEvent(event)这个代码调用到了viewgroup.dispatchTouchEvent了。

2.调用viewgroup.dispatchTouchEvent,二话不说,我们直接看源码,这里省略部分代码,主要看主要的逻辑,重点逻辑标记了“核心”tag的注释,其实逻辑很简单,先判断一下需不需要拦截onInterceptTouchEvent,如果不需要拦截,就对子view遍历循环,继续调用dispatchTouchEvent,如果递归下去发现子view没有了,那么走最终调用view.dispatchTouchEvent

public boolean dispatchTouchEvent(MotionEvent ev) {
        //...
        boolean handled = false;   //核心:是否消费的标记位
        if (onFilterTouchEventForSecurity(ev)) {   //校验一下事件是否合理安全,可以忽略
        
            //...

            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    //核心:判断事件是不是需要分发给子view,注意,只有down事件时候判断一次,后面不会二次判断,所以事件down的时候被拦截了,后续所有事件都不会分发给子view了
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); 
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }

            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                    && !isMouseEvent;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                //核心:如果事件没拦截也没有取消,开始对子view开始分发
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    //....

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        //根据x、y的点按坐标,获取到子view
                        final float x = ev.getXDispatchLocation(actionIndex);
                        final float y = ev.getYDispatchLocation(actionIndex);
                        
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            //获取子view
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                           //....

                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            //...
                            //核心!!:这里开始对子view进行分发,我们接下来看一下dispatchTransformedTouchEvent源码
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = x;
                                mLastTouchDownY = y;
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;   //核心:当循环到需要消费的子view的时候,break循环
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }
            //....
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

看一下分发子view的api dispatchTransformedTouchEvent源码

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
            	//如果child为空,那么直接调用view.dispatchTouchEvent,由于viewgroup是继承view的,所以viewgroup这种情况下就调用自己的ontouchevent
                handled = super.dispatchTouchEvent(event);
            } else {
            	//否则继续调用viewgroup.dispatchTouchEvent或者view.dispatchTouchEvent,取决于进来的参数view是不是viewgroup,viewgroup和view的分发逻辑不太一样,注意区分
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        //......
        return handled;
    }

3.调用View.dispatchTouchEvent
那么最终就调用到了View.dispatchTouchEvent,不多说,show me code!其实代码比较简单,因为是view了,所以没有判断事件分发逻辑,直接判断如果设置了ontouchListener且onTouch返回了true就消费,且不调用ontouchevent(如果if(A&&B),A为false,B是不会再执行判断结果,这是短路求值(short-circuit evaluation)的特性),如果ontouch返回了false,走onTouchEvent再次判断是否消费。
最终的result结果回溯给父布局dispatchTouchEvent

public boolean dispatchTouchEvent(MotionEvent event) {
        //...
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }
        //...
        if (onFilterTouchEventForSecurity(event)) {  //判断是否是安全触摸事件
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //核心!!:如果ontouch事件不为空,且ontouch事件返回了true,那么ontouchevent不执行
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            //核心!!:上述条件不成立,开始执行ontouchevent,如果ontouchevent=true,表明消费,最终result=true,最终回溯给父布局,最终dispatchTouchEvent=true
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        //....

        return result;
    }

4.调用到View.onTouchEvent(),这里贴一下关键源码即可,实际上就是判断一下这个view是否可点击,一般view可点击返回true表示消费,回调给view.dispatchTouchEvent,再回调给viewGroup.dispatchTouchEvent,最终回调给activity.dispatchTouchEvent

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        //获取view的clickable事件
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED
                && (mPrivateFlags4 & PFLAG4_ALLOW_CLICK_WHEN_DISABLED) == 0) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            return clickable;
        }
        if (mTouchDelegate != null) {
            //代理事件
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
        //可点击的条件下,up、move等事件才会被调用
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                   //...
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        //...
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();   //这里可以看到click事件,所以就明白为什么点击事件都是等松开手的时候才执行(up)
                                }
                            }
                        }

                        //...
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    //....
                    break;

                case MotionEvent.ACTION_CANCEL:
                    //..
                    break;

                case MotionEvent.ACTION_MOVE:
                    //...
                    break;
            }
            return true;
        }
        return false;
    }

还有一个问题,目前很多博客都单纯写了一句话略过:
“ViewGroup的dispatchTouchEvent方法接收到事件消息,首先会去调用onInterceptTouchEvent判断是否拦截事件,如果拦截,则调用自身的onTouchEvent方法”
这句话理解起来很容易,但是代码呢?我找了很长时间代码,都没找到这一块逻辑!!!!!!!太坑了,后来看了一下源码大概知道了。贴下一下源码,所以可以看到拦截的情况下,mFirstTouchTarget一直没有赋值,所以最终调用super.dispatchTouchEvent(event);即调用到了view的方法, 然后view的方法里有onTouchEvent,所以上述那个疑问迎刃而解了

//被拦截的情况下,mFirstTouchTarget一直为空,mFirstTouchTarget赋值只有在不被拦截的代码逻辑里,具体可以看源码
if (mFirstTouchTarget == null) {
	// No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);
} 

事件分发流程图

在这里插入图片描述

这个流程图直接挪用网上的好了,实际上个人觉得是有一点问题的,调用顺序是没问题,但是缺少了很多细节,这边做一个具体的补充吧

逻辑1.viewgroup的dispatchtouchevnt中判断是否拦截onInterceptTouchEven,返回false后,由于mFirstTouchTarget==null,所以dispatchtouchEvent中会调用到dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS),最终执行了viewgroup自己的onTouchEvent

逻辑2.dispatchtouchevent返回false表示自己的所有子view都没有消费,虽然没有拦截,但是最后代码中mFirstTouchTarget一直没有赋值到,因为所有的子view调用的dispatchTransformedTouchEvent->dispatchtouchevent都为false,走不了赋值的逻辑,最终和逻辑1一样,执行了自己的viewgroup.onTouchEvent

逻辑3.和逻辑2同理,ontouchEvent实际上就是在view.dispatchtouchevent中的,自己的子view调用了一遍发现没消费,那么自己最后又调用dispatchTransformedTouchEvent->dispatchtouchevent->onTouchEvent,走了自己的onTouchEvent,尝试一下自己能不能消费

问题总结

1.为什么当前的viewgroup被消费了,事件不会往下分发了呢?
查看下面源码,这是对所有子view事件分发的逻辑,如果一个viewgroup被消费了,那么父布局的事件分发逻辑里,调用getTouchTarget方法获取不为null,然后break,停止向下分发

for (int i = childrenCount - 1; i >= 0; i--) {
        //...

        //重点逻辑,如果当前view已经被消费了,那么newTouchTarget不为null,直接break,不需要走下面的逻辑分发事件了
        //参考文献:https://zhuanlan.zhihu.com/p/76655500
        newTouchTarget = getTouchTarget(child);
        if (newTouchTarget != null) {
            // Child is already receiving touch within its bounds.
            // Give it the new pointer in addition to the ones it is handling.
            newTouchTarget.pointerIdBits |= idBitsToAssign;
            break;
        }

        resetCancelNextUpFlag(child);
        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
            //开始分发
            break;
        }
    }

案例:以下图布局为例,假设在MySubRootLayout消费了事件,那么用户点击ImageView后,产生产生的逻辑如下:
按下:MyRootLayout.dispatchTouchEvent——>MySubRootLayout.dispatchTouchEvent——>ImageView.dispatchTouchchEvent——>ImageView.onTouchEvent;走的是Action.down——>MySubRootLayout.onTouchEvent;走的是Action.down,判断到要消费了,这时候条件满足,mFirstTouchTarget != null,不会继续走父布局的onTouchEvent——>所有布局的dispatchTouchEvent返回true;
抬起:MyRootLayout.dispatchTouchEvent——>MySubRootLayout.dispatchTouchEvent;因为消费了,所以不再往下分发了—>MySubRootLayout.onTouchEvent;走的是Action.up,所有布局的dispatchTouchEvent返回true
在这里插入图片描述

2.为什么我的view只走了action.down,没有走up

因为view没有消费,不消费了,mFirstTarget == null,默认ontouchEvent给父布局调用尝试消费,解决方法是设置可点击、或者ontouchEvent返回true、或者ontouch返回true

3.当viewgroup下所有view都没有消费的时候,自己的ontouchEvent是怎么回调到的

看如下代码,只有消费了,mFirstTouchTarget才会赋值,如果遍历一遍发现都没有消费,即dispatchTransformedTouchEvent都是false,那么自然这个if条件走不进入,所以mFirstTouchTargert必然为空

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
        // Child wants to receive touch within its bounds.
        mLastTouchDownTime = ev.getDownTime();
        if (preorderedList != null) {
            // childIndex points into presorted list, find original index
            for (int j = 0; j < childrenCount; j++) {
                if (children[childIndex] == mChildren[j]) {
                    mLastTouchDownIndex = j;
                    break;
                }
            }
        } else {
            mLastTouchDownIndex = childIndex;
        }
        mLastTouchDownX = x;
        mLastTouchDownY = y;
        newTouchTarget = addTouchTarget(child, idBitsToAssign);     //核心重点,这里会给mFirstTouchTargert赋值
        alreadyDispatchedToNewTouchTarget = true;
        break;
    }
    
 if (mFirstTouchTarget == null) {
        //这里就调用viewgroup的ontouchEvent了
       handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS);
 }

结论:
ViewGroup会遍历所有子View去寻找能够处理点击事件的子View(可见,没有播放动画,点击事件坐标落在子View内部)最终调用子View的dispatchTouchEvent方法处理事件
当子View处理了事件则mFirstTouchTarget 被赋值,并终止子View的遍历,同时父view也不会执行onTouchEvent尝试消费(因为mFirstTouchTarget != null)
如果ViewGroup并没有子View或者子View处理了事件,但是子View的dispatchTouchEvent返回了false(一般是子View的onTouchEvent方法返回false)那么ViewGroup会去处理这个事件(本质调用View的dispatchTouchEvent去处理)
参考:https://blog.csdn.net/u010302764/article/details/72636459

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

C_lea

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值