游戏介绍:拼图游戏将一幅图片分隔成若干拼块并且随机打乱,需要移动拼块,最后还原图形。
程序设计思路:HTML5可以把图片整合到网页中,使用canvas元素可以在这个空白的画布填充线条、载入图片和设置动画效果。游戏程序首先以正确顺序排列图片的缩略图,然后按照行列数将图片分成很多拼块,按照顺序编号;游戏开始时,打乱这个编号数组,玩家可以用鼠标点击拼块和空白块交换位置,当编号数组按照之前顺序,则游戏结束。
程序代码,注释在code中
(1)主界面
<!doctype html>
<html>
<head>
<title>拼图小游戏</title>
<style>
.picture {
border: 1px solid black; /*盒子模型的边框就是围绕着内容及补白的线*/
}
</style>
</head>
<body>
<div id="title">
<h2>拼图小游戏</h2>
</div>
<div id="slider">
<form> <!-- <form> 标签用于为用户输入创建 HTML 表单。 表单能够包含 input 元素 -->
<label>容易</label>
<input type="range" id="scale" value="4" min="3" max="5" step="1"> <!-- 调节难度 -->
<label>难</label>
</form>
<br>
</div>
<div id="main" class="main">
<canvas id="puzzle" width="316px" height="316px"></canvas>
</div>
<script src="sliding.js"></script>
</body>
</html>
(2)JavaScript代码
var context = document.getElementById('puzzle').getContext('2d');
var img = new Image();
img.src = '1.jpg';
img.addEventListener('load', drawTiles, false); //load事件侦听,完成图片加载才下一步
var boardSize = document.getElementById('puzzle').width;
var tileCount = document.getElementById('scale').value; //获取难度的value
var tileSize = boardSize / tileCount;
var clickLoc = new Object; //生成新对象,记录鼠标点击位置
clickLoc.x = 0;
clickLoc.y = 0;
var emptyLoc = new Object; //保存空白拼图的位置
emptyLoc.x = 0;
emptyLoc.y = 0;
var solved = false; //判断拼图是否完成
var boardParts = new Object; //一维数组存储每个拼块的编号
setBoard();
// 滑块移动时触发的onchange事件,改变游戏难度
document.getElementById('scale').onchange = function() {
tileCount = this.value;
tileSize = boardSize / tileCount; //每个拼块的大小
setBoard();
drawTiles();
};
// 计算鼠标单击前的位置所对应的网格坐标
document.getElementById('puzzle').onmousemove = function(e) {
clickLoc.x = Math.floor((e.pageX - this.offsetLeft) / tileSize); //e.pageX是鼠标的位置,e是event
clickLoc.y = Math.floor((e.pageY - this.offsetTop) / tileSize); //Math.floor向下取整
}; //offsetLeft是边缘位置
// 只有间距为1才可以移动拼块
document.getElementById('puzzle').onclick = function() {
if (distance(clickLoc.x, clickLoc.y, emptyLoc.x, emptyLoc.y) == 1) {
slideTile(emptyLoc, clickLoc); //交换拼块的位置
drawTiles();
}
if (solved) {
setTimeout(function() {alert("good job!");}, 500); //延时弹出成功了
}
};
// 把图像划分为多个拼块, 第一个拼块boardParts[2][2]=(0,0)
function setBoard() {
boardParts = new Array(tileCount); //定义为数组,游戏为简单时-tileCount=3
for (var i = 0; i < tileCount; ++i) {
boardParts[i] = new Array(tileCount); //定位为二维数组
for (var j = 0; j < tileCount; ++j) {
boardParts[i][j] = new Object;
boardParts[i][j].x = (tileCount - 1) - i;
boardParts[i][j].y = (tileCount - 1) - j;
}
}
emptyLoc.x = boardParts[tileCount - 1][tileCount - 1].x;
emptyLoc.y = boardParts[tileCount - 1][tileCount - 1].y;
solved = false;
}
//在屏幕上显示拼块
function drawTiles() {
context.clearRect ( 0 , 0 , boardSize , boardSize ); //在给定矩形内清空一个矩形:
for (var i = 0; i < tileCount; ++i) {
for (var j = 0; j < tileCount; ++j) {
var x = boardParts[i][j].x;
var y = boardParts[i][j].y;
if(i != emptyLoc.x || j != emptyLoc.y || solved == true) {
context.drawImage(img, x * tileSize, y * tileSize, tileSize, tileSize,
i * tileSize, j * tileSize, tileSize, tileSize); //图片对象、图片x,y坐标、图片宽高、目标x,y坐标
}
}
}
}
function distance(x1, y1, x2, y2) {
return Math.abs(x1 - x2) + Math.abs(y1 - y2);
}
function slideTile(toLoc, fromLoc) {
if (!solved) {
boardParts[toLoc.x][toLoc.y].x = boardParts[fromLoc.x][fromLoc.y].x;
boardParts[toLoc.x][toLoc.y].y = boardParts[fromLoc.x][fromLoc.y].y;
boardParts[fromLoc.x][fromLoc.y].x = tileCount - 1; // 一直选择[2,2]作为空白拼块
boardParts[fromLoc.x][fromLoc.y].y = tileCount - 1;
toLoc.x = fromLoc.x;
toLoc.y = fromLoc.y;
checkSolved();
}
}
function checkSolved() {
var flag = true;
for (var i = 0; i < tileCount; ++i) {
for (var j = 0; j < tileCount; ++j) {
if (boardParts[i][j].x != i || boardParts[i][j].y != j) { //||表示or
flag = false;
}
}
}
solved = flag;
}
效果演示:
点击拼块移动 
其他难度演示:
、
- 人物拼图游戏&spm=1001.2101.3001.5002&articleId=108249382&d=1&t=3&u=8fcbd4cf897b4a2cb98ec1dca5fd124a)
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