class Matrix
{
/// <summary>
/// 矩阵的转置
/// </summary>
/// <param name= "iMatrix "> </param>
public static double[,] Transpose(double[,] iMatrix)
{
int row = iMatrix.GetLength(0);
int column = iMatrix.GetLength(1);
//double[,] iMatrix = new double[column, row];
double[,] TempMatrix = new double[row, column];
double[,] iMatrixT = new double[column, row];
for (int i = 0; i < row; i++)
{
for (int j = 0; j < column; j++)
{
TempMatrix[i, j] = iMatrix[i, j];
}
}
for (int i = 0; i < column; i++)
{
for (int j = 0; j < row; j++)
{
iMatrixT[i, j] = TempMatrix[j, i];
}
}
return iMatrixT;
}
/// <summary>
/// 矩阵的逆矩阵
/// </summary>
/// <param name= "

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